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Dream Worlds

3d · 2021

A turn into fully generative landscape, with displacement-driven mountain ranges, oversized ripple-moons, glassy water and scattered low-poly pyramids, all lit in vaporwave pink, teal and orange. Built procedurally in Blender, each scene is a variation on the same dream world rather than a single fixed view. The geometry-nodes machinery that scatters and displaces these terrains is its own study in Geometry Nodes.

Behind the scenes: an early displacement pass, the bare terrain shader before the moons, grids and pyramids went in.

Early displacement-landscape test